Werewolf: the Forsaken
Setting
Tribes
The Forsaken are known as the Tribes of the Moon, this is because all of the Forsaken have sworm the Oath of the Moon are under her Aegis. She is aligned with the five Firstborn who slew Father Wolf and each of them patronize the Uratha who serve under her.
Tribes of the Moon
The Blood Talons (Suthar Anzuth)
Fierce, brutal warriors who use their full strength against the threats that leak into the physical world. They teach a philosophy of glorious achievement, of honing oneself to be the perfect weapon against the foes of the People.
Tribal Vow: Offer No Surrender That You Would Not Accept
Tribal Renown: Glory
Tribal Gifts: Inspiration, Rage, Strength
Bone Shadows (Hirfathra Hissu)
Searchers in the dark places who seek to understand the spirit world that is denied them. Theirs is a winding path of wisdom, teaching the necessity of understanding the many threats that emanate from the Hisil.
Tribal Vow: Pay Each Spirit In Kind
Tribal Renown: Wisdom
Tribal Gifts: Death, Insight, Warding
Hunters in Darkness (Meninna)
Stalkers who defend their sacred hunting grounds with primal magic and fury. They stress the purity of instinct, the strength of the old ways and the importance of the wild places.
Tribal Vow: Let No Sacred Place In Your Territory Be Violated
Tribal Renown: Purity
Tribal Gifts: Elemental, Nature, Stealth
Iron Masters (Farsil Luhal)
Wolves in human clothing who maintain close ties to their human side. Theirs is a philosophy of adaptation, teaching that a werewolf must be cunning enough to thrive in the city and wilderness alike.
Tribal Vow: Honor Your Territory In All Things
Tribal Renown: Cunning
Tribal Gifts: Knowledge, Shaping, Technology
Storm Lords (Iminir)
Fearless and intimidating alphas who seek to purge weakness from their souls. They teach a path of endurance and ironclad honor, taking the responsibility to lead by example.
Tribal Vow: Allow No-one To Witness Or Tend Your Weakness
Tribal Renown: Honor
Tribal Gifts: Dominance, Evasion, Weather
Ghost Wolves (Thihirtha Numea)
The Ghost Wolves do not have a spirit patron collectively — they're hardly a group at all. The term "Ghost Wolves" is really an oblique aspersion, though more a term of pity than contempt.
Pure Tribes
Fire-Touched (Izidakh)
The Fire-Touched are the spiritual leaders of the Pure Tribes and hold that the Forsaken are damned by default. Their fevered sermons claim the Forsaken should be killed — in their sleep if necessary, on the battlefield if the werewolves' defeat will bring more defectors to the Fire-Touched side. They label the Forsaken heretics who venerate Luna when they should have honored Father Wolf.
Ivory Claws (Tzuumfin)
Silver Wolf, the Ivory Claws' totem wolf, is obsessed with purity. He will not accept a pledge of service and brotherhood from any werewolf who has served "Luna's weaklings." Some werewolves abandon the Forsaken for the Pure for their own reasons, breaking the Oath and being stripped of Luna's blessing, but those renegades never join the Ivory Claws.
Predator Kings (Ninna Farakh)
The Predator Kings are primitive monsters. They follow Dire Wolf, oldest of the Firstborn, and they vehemently eschew the soft human lives of modern convenience. The Predator Kings do not hate the Forsaken for the alleged slaying Father Wolf — anything that cannot defend itself has no innate right to live. What the Predator Kings cannot forgive is the loss of the hunter's paradise that was Pangaea.
Characters
Auspices
Every werewolf of the Tribes of the Moon has an auspice — an affinity for given tasks and a loose social role determined by the phase of the moon during which she underwent the First Change. Auspices are social roles, but they are also paths to power. Certain Lunes teach Gifts only to members of particular auspices.
Rahu (Full Moon)
The auspice role of warrior and howler at the full moon.
Primary Renown: Purity
Specialty Skills: Brawl, Intimidation, Survival
Gift Lists: Dominance, Full Moon, Strength
Auspice Ability: Warrior's Eye.
Cahalith(Gibbous Moon)
The auspice role of storyteller, vision-quester and lorekeeper.
Primary Renown: Glory
Specialty Skills: Crafts, Expression, Persuasion
Gift Lists: Gibbous Moon, Inspiration, Knowledge
Auspice Ability: Prophetic Dreams.
Elodoth (Half Moon)
The auspice role of judge and arbiter among the Uratha and between the physical and spirit worlds.
Primary Renown: Honor
Specialty Skills: Empathy, Investigation, Politics
Gift Lists: Half Moon, Insight, Warding
Auspice Ability: Spirit Envoy.
Ithaeur (Crescent Moon)
The auspice role of occultist, tasked to learn the secrets of mastery over spirits.
Primary Renown: Wisdom
Specialty Skills: Animal Ken, Medicine, Occult
Gift Lists: Crescent Moon, Elemental, Shaping
Auspice Ability: Ritual Master.
Irraka (Crescent Moon)
The auspice role of scout and silent hunter.
Primary Renown: Cunning
Specialty Skills: Larceny, Stealth, Subterfuge
Gift Lists: Evasion, New Moon, Stealth
Auspice Ability: Pathfinder's Sense.
System Rules
Template Revision
Uberwolves
If you think the Uratha aren't as powerful as they could be.
Storytelling
The Mau
A background write-up for cat shape-shfiters.
Content: (c) 2006 Angelus Michaels,
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